The crippled release of Cyberpunk 2077 is not a problem of bad software engineering

Waterfall vs Agile

  • Concept
  • Prototyping
  • Preproduction
  • Production
  • Post-production
  • Game designers
  • Artists
  • Level designers
  • Sound engineers
  • Musicians
  • Testers (As always unsung heroes of this time)

Testing vs Debugging

  • Terrible optimization in PS4/Xbox One.
  • Bugs and glitches like(Clipping, Physics errors…)
  • Terrible AI (Police behavior, NPC routines, NPC car driving…)
  • Game mechanics that were expected are not in the game

Terrible optimization in PS4/Xbox One

Bugs and glitches

  • More time for developing -> QA -> Debugging and fixing was necessary
  • The engine internals would have been better with more testing.

Terrible AI

Game mechanics that were expected are not in the game

CD doesn’t stand for Continuous delivery

Management problems

A conclusion

What’s wrong with your face!

Bibliography

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Computer engineer interested in Mobile/Embedded development and Security

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Felipe Herranz

Felipe Herranz

Computer engineer interested in Mobile/Embedded development and Security

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